Elnian (Nature Bond)
Statblocks
Nature Bond Elnian
Size
- Adult Nature Bond Elnian are typically 5-6 ft tall.
- Your size is Medium.
Speed
- You have a walking speed of: 30ft
Sylvan Ancestry
- You have advantage on saving throws against being charmed, and magic can't put you to sleep.
- You have proficiency in the Perception skill.
Trance
- Elnians don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that other races do from 7 hours of sleep.
Skill Increase
- Increase your Dexterity score by +1
Darkvision
- Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Magic Type
- As one of the Cuallicallimeh, you utilize Leviance based magic
Infobox
Skill Increase
- Increase your Dexterity and Charisma scores by +1
Nature Step
- As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a short or long rest.
When you reach 3rd level, your Nature Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier:
- Autumn. Immediately after you use your Nature Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.
- Winter. When you use your Nature Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
- Spring. When you use your Nature Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
- Summer. Immediately after you use your Nature Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your Charisma modifier (minimum of 1 damage).