Witch

Witch

Standing on moss-covered steps in the path of an advancing ogre, a young shrine maiden carefully pours a hot cup of tea. She whispers a word of thanks into the rising steam, and as she raises the drink, the ogre drops the greatclub from his hand as he sits in wonder, gazing at the offering.

Peering over a bubbling cauldron, a mother watches her child breathe raggedly under a patch-work quilt. A crow alights upon her shoulder with white-blossoming herbs in its beak, and she sighs with relief as she adds them to the magic brew. Striding through the great mead hall, a wizened crone strikes terror into the hearts of once-brave warriors. She points a bony finger at the old king, and as shadow and fire leap to the fury of her cackling command, the king dies knowing he has earned this fate.

Witches are powerful mages as well as devoted caretakers, combining patience, insight, and subtlety with extraordinary willfulness. While other spellcasters might use magic in grand gestures that bend the world to their whims, a witch’s power works in harmony with the people, plants, animals, and magical forces around them. The practice of witchcraft is often rooted in everyday rituals and chores, emphasizing the value in doing things with care and deliberation rather than taking shortcuts.


Source: Homebrew - Worlds Without Number


Multiclassing

You must have an Wisdom score of 13 or higher in order to multiclass in or out of this class.

Hit Points

Hit Dice: 1d8 per Witch level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Witch level after 1st

Proficiencies

Armor: Light
Weapons: Simple Weapons
Tools: Two Types of Artisans Tools of your choice, or one Artisans Tools and an Herbalism Kit
Saving Throws: Wisdom, Charisma
Skills: Choose two from Animal Handling, Arcana, Deception, Insight, Intimidation, Medicine, Nature, Perception, Persuasion, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • Leather Armor
  • Sickle, 2 Daggers, A Wand (Arcane Focus)
  • Explorers Pack, 2 Sets of Artisans Tools, 5gp

Class Progression

Level Proficiency Bonus Features Cantrips Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Spellcasting, Witchcraft Tokens, Witch's Familiar 3 2 - - - - - - - -
2nd +2 Retributive Curses 3 3 - - - - - - - -
3rd +2 Witch Coven 3 4 2 - - - - - - -
4th +2 Ability Score Improvement 4 4 3 - - - - - - -
5th +3 Witchcraft Talisman 4 4 3 2 - - - - - -
6th +3 Coven Feature 4 4 3 3 - - - - - -
7th +3 Improved Tokens, Willful Sanctum 4 4 3 3 1 - - - - -
8th +3 Ability Score Improvement 4 4 3 3 2 - - - - -
9th +4 Improved Retribution 4 4 3 3 3 1 - - - -
10th +4 Coven Feature 5 4 3 3 3 2 - - - -
11th +4 Hallowed Sanctum 5 4 3 3 3 2 1 - - -
12th +4 Ability Score Improvement 5 4 3 3 3 2 1 - - -
13th +5 Greater Tokens 5 4 3 3 3 2 1 1 - -
14th +5 Coven Feature 5 4 3 3 3 2 1 1 - -
15th +5 Greater Retribution 5 4 3 3 3 2 1 1 1 -
16th +5 Ability Score Improvement 5 4 3 3 3 2 1 1 1 -
17th +6 5 4 3 3 3 2 1 1 1 1
18th +6 Shifting Sanctum 5 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 5 4 3 3 3 3 2 1 1 1
20th +6 True Craft 5 4 3 3 3 3 2 2 1 1

Subclasses

Homebrew Subclasses
Situationally Bound Subclasses