Green Coven Spells
When you reach a Witch level specified in the Coven of the Green Spells table, you thereafter always have the listed spells prepared.
| Witch Level |
Prepared Spell |
| 3 |
Barkskin, Druidcraft, Entangle, Goodberry, Poison Spray, Spike Growth |
| 5 |
Plant Growth, Speak With Plants |
| 7 |
Grasping Vine, Hallucinatory Terrain |
| 9 |
Commune With Nature, Tree Stride |
Curse of the Grasping Green
As a Bonus Action, you can curse a creature within 60 feet of you for 1 hour. For the duration, a leeching vine grows around the target, and when the creature takes damage, you can take a Reaction to choose another creature within 60 feet of you to regain Hit Points equal to half the triggering damage dealt to the cursed target. If the target is within your Veil of the Green, two creatures of your choice regain Hit Points instead of one.
As an action, the cursed creature can make a Strength saving throw against your spell save DC to rip the leeching vine off of its body. On a success, the creature takes Poison damage equal to your Witch level, and a creature of your choice within 60 feet regains Hit Points equal to half your Witch level. You can use this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
Veil of the Green
As a Bonus Action, you can exude pollen or spores in a 15-foot Emanation that protects allies or hinders enemies. Choose one of the following veils:
- Deep Roots - Whenever creatures of your choice in the Emanation make a Strength or Constitution saving throw, they add 1d4 to the save.
- Green Dreams - At the end of your turn, you can force one creature in the Emanation to succeed on a Constitution saving throw against your spell save DC or gain 1 Exhaustion level, to a maximum of 1 level. This maximum increases when you reach Witch levels 5 (2 levels), 9 (3 levels), 13 (4 levels) and 17 (5 levels).
- Tangled Tread - The ground in the Emanation is Difficult Terrain for your enemies. When you move or this effect ends, the ground you affected is covered in moss. The Emanation continues until you end the veil (no action required), gain the Incapacitated condition, or use this feature again to choose a different veil.