Mutant Expanded Spells
| Spell Level |
Spell |
| 1st |
Shield, Thunderwave |
| 2nd |
Blur, Force of Will |
| 3rd |
Blink, Haste |
| 4th |
Freedom of Movement, Stoneskin |
| 5th |
Storm Kick, Warrior’s Instincts |
Specialized Spellcasting
As your power stems from your inherent aberrancy and force of personality, you must choose Charisma as your spellcasting ability for this class. In addition, when you choose your Pact Boon at 3rd level, you can only choose from Pact of the Blade or Pact of the Tome, with the following alterations:
- Pact of the Blade - When you summon your pact weapon it is infused into one of your hands and cannot be disarmed or removed until you dismiss it.
- Pact of the Tome - You do not have a physical Book of Shadows but otherwise gain the benefits of this pact boon.
Catch Magic
Starting at 1st level when you choose this patron, you gain the ability to touch magic itself and change its structure. When you are hit by a spell attack, you can use your reaction to absorb it, distilling it into a primal form of magic called mana, which you can eventually learn to harness. Make a spellcasting ability check opposed by the spellcaster. On a success, you negate the spell and convert it into a number of mana points equal to the level of the spell, regardless of the level of the spell slot it was cast with.
Cantrips count as first level spells for this purpose. On a failure, or if you are unable to absorb the mana points that would be gained from the spell, it resolves normally.
The maximum number of mana points you can absorb equals your proficiency bonus. This resets at the end of a long rest and any remaining mana points disappear.