Courtier
Courtier
Whether of noble birth or a commoner, courtiers have learned to move in circles of power. Equally skilled with sharp words and sharp blades, they can be bodyguards, spies, or rakes out for their own game.
Source: Source: Homebrew - Level Up 5E Gate Pass Gazette Issue 3 - Self Backport
Sub-Class Features
Level 3
Bonus Proficiency
When you choose this archetype at 3rd level you gain proficiency and expertise with Deception, Insight, and Persuasion. If you already have proficiency in these skills, you may chose other skills of your choice. Expertise cannot be applied elsewhere if you already have expertise in these skills from another feature
Unreadable Moves
Also at 3rd level, your time among the elite means that you’ve learned to never show your hand, making your motives and movements unpredictable. You can use a bonus action to make a Deception check opposed by the Insight check of a creature you can see that isn’t incapacitated. On a success, for the next minute you can use Sneak Attack against the creature even if you don’t have advantage, though not if you have disadvantage. This effect ends early if you use this Unreadable Moves against a different creature.
Level 9
Unflappable Mind
Starting at 9th level, you gain proficiency with Wisdom saving throws. In addition, you have advantage on saving throws made to resist being charmed, confused, or frightened.
Level 13
Diplomatic Conversationalist
At 13th level you have learned to choose your words carefully. Choose one of the following options:
- Cajoling Words - You may reroll one failed Persuasion check. Once you have used this feature, you cannot use it again until you finish a short or long rest.
- Prepared Speech - After observing a creature for at least 10 minutes, you can choose to gain advantage a Deception, Intimidation, or Persuasion check against it. Once you have used this feature, you cannot use it again until you finish a short or long rest.
Level 17
Improved Unreadable Moves
At 17th level, you’ve learned to take still more advantage of your inscrutable ways. While using Unreadable Moves against a creature, you roll d8s instead of d6s for your sneak attack damage
Favor Points
Whether it’s a lavish gift given or a good turn done, favor points represent the social and economic obligations that can tie people together along with the information and services they can offer.
The most important thing to remember about favor points is that they can only be spent in the region in which they are gained. You should keep track of the favor points you accrue in different areas as these persist until they are spent, though the GM may rule that they may diminish if you do not return to a region for a year or more.
Favor points do not reset to 0 after a long rest, but the maximum amount of favor points you can have per area is equal to your Charisma modifier.
Spending Favor Points
Favor points can be spent in a number of different ways. They don’t need to be tied to a specific debt owed or action taken, but it’s often more interesting if you provide a compelling reason behind spending a favor point. While the GM can grant the use of favor points in any number of ways, here are some common uses.
- Enticing Offer. You’re not just well-known, you’re well-connected. When you would make a Prestige check to utilize the Calling in Favors mechanic, you may spend a favor point to gain advantage.
- Rumor Has It - You can suddenly recollect something interesting that could give you the upper hand. You can spend 1 favor point (at the Narrator’s discretion) to gain a advantage on an appropriate check before it is rolled. This is often (but not necessarily) during a social encounter, and the GM may rule that only so many favor points can be used with an NPC or during a scene.
- Smooth Over - You’ve made a mistake, but you have just the right explanation, convenient distraction, or charming mannerism to cover it up. After making an ability check for a social interaction but before the outcome of the result is known, you may spend 2 favor points to roll a second time and choose whichever result you wish. Favor points can only be spent on Smooth Over once per scene.
Gaining Favor Points
When you finish a long rest while in your Prestige Center and have no favor points remaining, you regain 1 favor point. If you are in your stronghold, you instead regain a number of favor points equal to half your stronghold’s grade (minimum 2 favor points). While outside of your Prestige Center, you must either gain favor points by performing notable deeds or impressive roleplay (granted at the GM’s discretion).