Millitarist
Millitarist
As comfortable in a war council as they are on the front lines, militarists are always looking for ways to exploit the weaknesses of their enemies.
Source: Source: Homebrew - Level Up 5E Gate Pass Gazette Issue 3 - Self Backport
Sub-Class Features
Level 3
Courtly Training
At 3rd level, you gain proficiency with two of the following skills: Culture, History, or Insight. If you are already proficient, you instead may select another skill of your choice.
Prior Tactics
Also at 3rd level, you become superlative at preparing your fellows for battle. Your allies must spend at least 10 minutes a week discussing strategy with you to benefit from this feature, at which point you spend a number of gold pieces equal to ten times your proficiency bonus on materials.
When taking the Attack action, you can forgo one attack to choose a number of allies equal to or less than your proficiency bonus that are within 30 feet that can hear and see you. On their next successful weapon attack, the chosen allies deal an extra 1d8 damage as they enact your recommended strategy. Once you have used this feature, you cannot do so again until you finish a short or long rest.
Level 7
Adept Coordinator
At 7th level, when using Prior Tactics the chosen allies gain aadvantage on their next spell or weapon attack. In addition, damage dealt by an attack that benefits from your Prior Tactics counts as magical for the purposes of overcoming damage resistances and immunities.
Level 10
Commander of Armies
When you are involved in a group check, all members of that group make the check with advantage. Additionally, your Prior Tactics ability now deals 2d8 and when using Prior Tactics you can choose for the extra damage dealt by it to be acid, fire, or poison damage for melee attacks your allies make.
Level 15
Indomitable
You can draw upon your will as a leader to overcome pain and resist overwhelming forces in the name of your group. You may elect to:
- Reroll a failed saving throw
- Reduce the damage that would be taken by 2d8+half your fighter level
- Make a single attack against a creature that just attacked you without expending your reaction
You may use this feature once per short or long rest.
Lead from the Front
When you use your Indomitable feature, you may immediately use Prior Tactics (no Attack action or attack to forgo required), its range increases to 50 feet, and you need not choose allies able to hear you.
In addition, you have advantage on saving throws made to resist spells of the compulsion sub-school.
Level 18
Master Coordinator
At 18th level, the extra damage from your Prior Tactics increases to 3d8 and your chosen allies gain a advantage on their next spell or weapon attacks.
Favor Points
Whether it’s a lavish gift given or a good turn done, favor points represent the social and economic obligations that can tie people together along with the information and ervices they can offer.
The most important thing to remember about favor points is that they can only be spent in the region in which they are gained. You should keep track of the favor points you accrue in different areas as these persist until they are spent, though the GM may rule that they may diminish if you do not return to a region for a year or more.
Favor points do not reset to 0 after a long rest, but the maximum amount of favor points you can have per area is equal to your Charisma modifier.
Spending Favor Points
Favor points can be spent in a number of different ways. They don’t need to be tied to a specific debt owed or action taken, but it’s often more interesting if you provide a compelling reason behind spending a favor point.
While the GM can grant the use of favor points in any number of ways, here are some common uses.
- Enticing Offer. You’re not just well-known, you’re well-connected. When you would make a Prestige check to utilize the Calling in Favors mechanic, you may spend a favor point to gain advantage.
- Rumor Has It - You can suddenly recollect something interesting that could give you the upper hand. You can spend 1 favor point (at the Narrator’s discretion) to gain a advantage on an appropriate check before it is rolled. This is often (but not necessarily) during a social encounter, and the GM may rule that only so many favor points can be used with an NPC or during a scene.
- Smooth Over - You’ve made a mistake, but you have just the right explanation, convenient distraction, or charming mannerism to cover it up. After making an ability check for a social interaction but before the outcome of the result is known, you may spend 2 favor points to roll a second time and choose whichever result you wish. Favor points can only be spent on Smooth Over once per scene.
Gaining Favor Points
When you finish a long rest while in your Prestige Center and have no favor points remaining, you regain 1 favor point. If you are in your stronghold, you instead regain a number of favor points equal to half your stronghold’s grade (minimum 2 favor points). While outside of your Prestige Center, you must either gain favor points by performing notable deeds or impressive roleplay (granted at the GM’s discretion).