Circle of the Stormwalker
Circle of the Stormwalker
Stormwalker circles are formed from a variety of backgrounds—former sailors, cults formed in the wake of dragon turtles, and coastal hermits alike—and their outlook on civilization is just as varied. Whether their power came from study, birthright, or blessing, these druids summon the storm wherever they go, bringing down destruction on their enemies with all the force of a raging tempest.
Source: Source: Homebrew - Level Up 5E Gate Pass Gazette Issue 7 - Self Backport
Sub-Class Features
Level 2
Constant Storm
At 2nd level, choose lightning or thunder damage. When you cast a spell that would do damage, you can change its damage type to the chosen type. In addition, your storm magic invigorates those around you. Whenever you cast a spell of the lightning or thunder school, roll a number of d4s equal to the spell’s level. You and allied creatures within 10 feet of you regain a number of hit points equal to the result.
Thunderstrike
Also at 2nd level, as a bonus action, you may call down a bolt of lightning or a clap of thunder (whichever you chose from Constant Storm) on a creature within 90 feet of you. Make a ranged spell roll against the target. On a hit, the target takes 1d6 damage of the corresponding damage type. In addition, the creature must make a Constitution saving throw against your spell save DC. On a failure, if you chose lightning, they are rattled; if you chose thunder, they are deafened. The creature may make another saving throw at the end of each of its turns, ending the effect on a success. When you reach 10th level in this class, the damage increases to 2d6, and on a failure the creature is also knocked prone.