Druid
Druid
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will.
Source: Wizards of the Coast - Dungeons and Dragons 5th Edition Players Handbook
Multiclassing
You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class.
Hit Points
Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st
Proficiencies
Armor: Light Armor, Medium Armor, Shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings, Spears
Tools: Herbalism Kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
• (a) a wooden shield or (b) any simple weapon
• (a) a scimitar or (b) any simple melee weapon
• Leather armor, an explorer's pack, and a druidic focus
Class Progression
| Level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1st | +2 | Druidic, Spellcasting | 2 | 2 | - | - | - | - | - | - | - | - |
| 2nd | +2 | Wild Shape, Druid Circle, Wild Companion | 2 | 3 | - | - | - | - | - | - | - | - |
| 3rd | +2 | 2 | 4 | 2 | - | - | - | - | - | - | - | |
| 4th | +2 | Wild Shape improvement, Ability Score Improvement, Cantrip Versatility | 3 | 4 | 3 | - | - | - | - | - | - | - |
| 5th | +3 | 3 | 4 | 3 | 2 | - | - | - | - | - | - | |
| 6th | +3 | Druid Circle feature | 3 | 4 | 3 | 3 | - | - | - | - | - | - |
| 7th | +3 | 3 | 4 | 3 | 3 | 1 | - | - | - | - | - | |
| 8th | +3 | Wild Shape improvement, Ability Score Improvement, Cantrip Versatility | 3 | 4 | 3 | 3 | 2 | - | - | - | - | - |
| 9th | +4 | 3 | 4 | 3 | 3 | 3 | 1 | - | - | - | - | |
| 10th | +4 | Druid Circle feature | 4 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
| 11th | +4 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - | |
| 12th | +4 | Ability Score Improvement, _Cantrip Versatility | 4 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
| 13th | +5 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - | |
| 14th | +5 | Druid Circle feature | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
| 15th | +5 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - | |
| 16th | +5 | Ability Score Improvement, Cantrip Versatility | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
| 17th | +6 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | |
| 18th | +6 | Timeless Body, Beast Spells | 4 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19th | +6 | Ability Score Improvement, Cantrip Versatility | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20th | +6 | Archdruid | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |