Arnout

Arnout

Notes

Prose 

Storyteller Seeds

Generic 

Motto/Slogan/Axiom 

Alternative Names 

Founding Date 

Dissolution Date 

Leader 

Leader Title 

Governor of Arnout

Parent Organization 

Geographic Location/Base Settlement/HQ 

Organizational Structure 

Culture 

Public Agenda 

Assets 

History 

Predecessor Organizations 

Successor Organizations

Geopolitical 

Capital 

Head of State 

Head of Government 

Government System 

Representative Democracy

Power Structure System 

Each settlement elects a representative to the central council, which crafts laws and governs the nation. All decisions of the Central Council are approved by a Chutiin representative sent from the Illistrian Empire.

Economic System 

Neo-Feudalism

Neighboring Geopolitical Organizations 

Recognized/Official Languages 

Official Currency 

Legislative Body 

Arnout Central Council

Judicial Body 

Settlement Judiciary

Executive Body

Arnout Central Council 

Demographic and Population 

Race Percantage
Hym 60%
Elnis 32%
Stoutmorin 4%
Dragonling 3%
Other 1%

Foreign Relations 

Is a vassal state of the Illistrian Empire. They are a vassal state out of mutual convnience; the territory is remote and hard to govern but has a multitude of riches that the Illistrian Empire desires. Autonomy allows them access while giving the local populous defense and freedom that they expect with their remoteness.

Territory 

The Territory of Arnout is contained entirely within the north western most portions of the Frost Touched Wastes

Military 

The state is protected by the Illistrian Imperial Army

Official State Religion 

Religion 

Church of the Twenty-One, with focuses on Myria, Vanchu, and Inbar as those Maintainers have the most impact on their day to day lives.

Agriculture and Industry 

A majority of the industry within Arnout comes from the Frestal mines in the region, along with the Frestal Forgers' that have populated the region. After that is containing prisoners from the Illistrian Empire and Insadmn, as the frigid climate and remote region make escape a near deathwish.

Trade and Transport 

Most of the trade to and from Arnout occurs by land due to the icesheets the cover the nearby seas for a majority of the year.

Religious 

Deities 

Mythology 

Origins 

Cosmology 

Tenets of Faith 

Priesthood 

Ethics 

Granted Divine Power 

Political Intrigue and Influence 

Worship 

Sects 

Military 

Formation Type 

Training Level 

Veterancy

Mentions

Type2Name
Civilization
People