Arnout
Arnout
Notes
Prose
Storyteller Seeds
Generic
Motto/Slogan/Axiom
Alternative Names
Founding Date
Dissolution Date
Leader
Leader Title
Governor of Arnout
Parent Organization
Geographic Location/Base Settlement/HQ
Related Species
Related Ethnicities
Organizational Structure
Culture
Public Agenda
Assets
History
Predecessor Organizations
Successor Organizations
Geopolitical
Capital
Head of State
Head of Government
Government System
Representative Democracy
Power Structure System
Each settlement elects a representative to the central council, which crafts laws and governs the nation. All decisions of the Central Council are approved by a Chutiin representative sent from the Illistrian Empire.
Economic System
Neo-Feudalism
Neighboring Geopolitical Organizations
- Insadmn to the south
- Illistrian Empire to the South East
Recognized/Official Languages
- Thandian Common - Language of Government and Trade
- High Elnian - Common Language
- Low Elnian - Common Language
Official Currency
Legislative Body
Arnout Central Council
Judicial Body
Settlement Judiciary
Executive Body
Arnout Central Council
Demographic and Population
| Race | Percantage |
|---|---|
| Hym | 60% |
| Elnis | 32% |
| Stoutmorin | 4% |
| Dragonling | 3% |
| Other | 1% |
Foreign Relations
Is a vassal state of the Illistrian Empire. They are a vassal state out of mutual convnience; the territory is remote and hard to govern but has a multitude of riches that the Illistrian Empire desires. Autonomy allows them access while giving the local populous defense and freedom that they expect with their remoteness.
Territory
The Territory of Arnout is contained entirely within the north western most portions of the Frost Touched Wastes
Military
The state is protected by the Illistrian Imperial Army
Official State Religion
Religion
Church of the Twenty-One, with focuses on Myria, Vanchu, and Inbar as those Maintainers have the most impact on their day to day lives.
Agriculture and Industry
A majority of the industry within Arnout comes from the Frestal mines in the region, along with the Frestal Forgers' that have populated the region. After that is containing prisoners from the Illistrian Empire and Insadmn, as the frigid climate and remote region make escape a near deathwish.
Trade and Transport
Most of the trade to and from Arnout occurs by land due to the icesheets the cover the nearby seas for a majority of the year.
Religious
Deities
Mythology
Origins
Cosmology
Tenets of Faith
Priesthood
Ethics
Granted Divine Power
Political Intrigue and Influence
Worship
Sects
Military
Formation Type
Training Level
Veterancy
Mentions
| Type2 | Name |
|---|---|
| Civilization | |
| People |