Rezmir Blackscale
- Description and Info
Appearance
A Black Half Dragon with two large horns sticking out of the side of her face. She wears purple Robes of the Dragon, a mark of her rank within the Dragon Cult. She wields a quarterstaff, specifically the Femur of the Dragon, and has a spell-book strapped to her hip.
Unique Items or Conditions
Is one of Qhuher's Chosen, wielding the Femur of the Dragon, but gained this status before falling to fanaticism within the Dragon Cult
Honorifics/Titles
Wearer of Purple, in the Dragon Cult
Religious Belief/Deity
Known Languages
Current Location
Birth
Birthday
Place of Birth
Death
Death Date
Place of Death
Circumstances of Death
Killed by the Orthodontists after she managed to succeed in returning Estelmara to form
Associations of -
Other Characters
- Leader of Frulam Mondath
Affiliated Organizations
- Inner Circle Member of the Dragon Cult
-'s Backstory/History
Developments
Motivations of -
Statblock
Rezmir Blackscale
20
840 (40d10+480)
40ft, Fly 60ft
16
18
22
20
16
18
Stength
+6
Dexterity
+9
Constitution
+10
Intellegence
+12
Wisdom
+7
Charisma
+9
Fire, Cold, Psychic, Lightling, Poison, Non-Magical Bludgeoning, Slashing, and Piercing
Acid
Unconsious, Charmed, Frightened, Paralyzed
Passive Perception 18, Truesight 60ft
Modern Thandian, Karkan Draconic, Fellstride Draconic, Modern Celestin, Mingled Draconic, Old Thanidan
20 (25,000 XP)
+6
Legendary Resistance (3/Day)
If Rezmir fails a saving throw, she can choose to succeed instead.
Magic Resistance
The archmage has advantage on saving throws against spells and other magical effects.
One of Qhuher's Chosen
Able to weild the artifacts of Qhuher, The Dragon, without suffering negative consiquences. She was chosen by the femur.
Femur of Qhuher
The Femur of Qhuher, forged into a quarterstaff by the remaining Maintainers following his fall, grants improved magical potentcy to its wielder. Any spells cast while holding the Femur that have a target of one, instead have a target of 2. An extra spell slot can be expended to increase the targets by an amount equal to the level of the spell slot used.
Spellcasting
Rezmir is a 18th level spellcaster. Her spellcasting ability is Intellegence (Spell Save DC 20, +12 to hit). Rezmir knows the following spells:
1st Level (5 slots): Detect Magic, Helish Rebuke, Identify, Magic Missile, Silvery Barbs
2nd Level (4 slots): Detect Thoughts, Mirror Image, Misty Step, Rime's Binding Ice
3rd Level (4 slots): Counterspell, Fly, Lightning Bolt
4th Level (3 slots): Banishment, Fire Shield, Raulothim's Psychic Lance
5th Level (3 slots): Cone of Cold, Scrying, Summon Draconic Spirit, Wall of Force
6th Level (2 slots): Fizban's Platnium Shield, Chain Lightning, Disintigrate, Globe of Invulnerability
7th Level (2 slots): Teleport, Warding Dimension Door, Finger of Death, Prismatic Spray, Forcecage
8th Level (1 slots): Mind Blank
9th Level (1 slots): Time Stop
Actions
Multiattack
Rezmir may make two attacks instead of one on your turn.
Quarterstaff (Femur of Qhuher)
Melee Weapon Attack: +10 to hit, reach 5ft, one target. Hit 8 (1d8+4) damage. If the struck target is not one of Qhuher's Chosen, then they are blasted backwards 30ft and take 6d6 bludgeoning damage.
Breath Weapon (Recharge 5-6)
Rezmir exhales acid in a 60-ft cone. Each creature makes a DC 20 Dex save. On a Fail, take 8d6 acid and become coated in acid (2d6 acid at start of each turn until an action is spent to cleanse). On a Success, Half damage, no coating.
Bonus Actions
Tactical Movement
Rezmir can spend half her movement to be able to move without triggering Opportunity attacks till the end of its turn.
Leviant Blast (1/day)
Rezmir can push a wave of condenced Leviance out from her location, forcing all emimes within 20ft to make a STR Saving throw against his Spell Save DC. On a failure, the target(s) are pushed back take 2d10 force damage 20ft and are knocked prone. On a success, target(s) are just pushed back 20ft.
Legendary Actions
Rezmir can take 3 Legendary Actions, one at a time.
Cantrip
Cast a Cantrip
Staff Strike
Make an Attack with the Femur of Qhuher
Wingbeat (2)
Spectral Wings form behind Rezmir and beat ferosiously, all creatures within 15ft make a DC20 Dex Save or take 2d8 force damage and are knocked prone.
Cast a Spell (3)
Rezmir Casts a spell of 3rd level or lower.
Reactions
Grab Blade
When the target of an attack that misses, Rezmir can grab the blade being swung at her. On a successful STR contest, She may then either rip the weapon from the weilders hands and shove them back 10ft or grab the weapon and break it (non-magical weapons only). If an enemy is pushed back from this, they cannot make any other attacks against Rezmir until after her next turn.
Lair Actions
Draconic Wrath
The ground shakes; all enemies make DC 18 Dex saves or fall prone.
Magical Suppression
One area (20 ft. cube) is under Antimagic Field until next round.
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