Rezmir Blackscale

- Description and Info

Aside

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Appearance 

A Black Half Dragon with two large horns sticking out of the side of her face. She wears purple Robes of the Dragon, a mark of her rank within the Dragon Cult. She wields a quarterstaff, specifically the Femur of the Dragon, and has a spell-book strapped to her hip.

Unique Items or Conditions

Is one of Qhuher's Chosen, wielding the Femur of the Dragon, but gained this status before falling to fanaticism within the Dragon Cult

Honorifics/Titles

Wearer of Purple, in the Dragon Cult

Religious Belief/Deity 

Worships Qhuher and the Estelmara

Known Languages

Current Location 

Birth 

Birthday 
Place of Birth 

Death 

Death Date 
Place of Death 
Circumstances of Death

Killed by the Orthodontists after she managed to succeed in returning Estelmara to form


Associations of -

Other Characters

Affiliated Organizations


-'s Backstory/History


Developments


Motivations of -


Statblock

Rezmir Blackscale

Medium, Humanoid, Draconic,
Armor Class

20

Hit Points

840 (40d10+480)

Speed

40ft, Fly 60ft

Str

16

+3
Dex

18

+4
Con

22

+6
Int

20

+5
Wis

16

+3
Cha

18

+4
Saves

Stength

+6

Dexterity

+9

Constitution

+10

Intellegence

+12

Wisdom

+7

Charisma

+9

Damage Resistances

Fire, Cold, Psychic, Lightling, Poison, Non-Magical Bludgeoning, Slashing, and Piercing

Damage Immunities

Acid

Condition Immunities

Unconsious, Charmed, Frightened, Paralyzed

Senses

Passive Perception 18, Truesight 60ft

Languages

Modern Thandian, Karkan Draconic, Fellstride Draconic, Modern Celestin, Mingled Draconic, Old Thanidan

Challenge

20 (25,000 XP)

Proficiency Bonus

+6

Legendary Resistance (3/Day)

If Rezmir fails a saving throw, she can choose to succeed instead.

Magic Resistance

The archmage has advantage on saving throws against spells and other magical effects.

One of Qhuher's Chosen

Able to weild the artifacts of Qhuher, The Dragon, without suffering negative consiquences. She was chosen by the femur.

Femur of Qhuher

The Femur of Qhuher, forged into a quarterstaff by the remaining Maintainers following his fall, grants improved magical potentcy to its wielder. Any spells cast while holding the Femur that have a target of one, instead have a target of 2. An extra spell slot can be expended to increase the targets by an amount equal to the level of the spell slot used.

Spellcasting

Rezmir is a 18th level spellcaster. Her spellcasting ability is Intellegence (Spell Save DC 20, +12 to hit). Rezmir knows the following spells:

    Cantrips (At will): Fire Bolt (4d10), Light, Mage Hand, Pretidigitation, Shocking Grasp (3d8)

    4th Level (3 slots): Banishment, Fire Shield, Raulothim's Psychic Lance

    8th Level (1 slots): Mind Blank

    9th Level (1 slots): Time Stop

Actions

Multiattack

Rezmir may make two attacks instead of one on your turn.

Quarterstaff (Femur of Qhuher)

Melee Weapon Attack: +10 to hit, reach 5ft, one target. Hit 8 (1d8+4) damage. If the struck target is not one of Qhuher's Chosen, then they are blasted backwards 30ft and take 6d6 bludgeoning damage.

Breath Weapon (Recharge 5-6)

Rezmir exhales acid in a 60-ft cone. Each creature makes a DC 20 Dex save. On a Fail, take 8d6 acid and become coated in acid (2d6 acid at start of each turn until an action is spent to cleanse). On a Success, Half damage, no coating.

Bonus Actions

Tactical Movement

Rezmir can spend half her movement to be able to move without triggering Opportunity attacks till the end of its turn.

Leviant Blast (1/day)

Rezmir can push a wave of condenced Leviance out from her location, forcing all emimes within 20ft to make a STR Saving throw against his Spell Save DC. On a failure, the target(s) are pushed back take 2d10 force damage 20ft and are knocked prone. On a success, target(s) are just pushed back 20ft.

Legendary Actions

Rezmir can take 3 Legendary Actions, one at a time.

Cantrip

Cast a Cantrip

Staff Strike

Make an Attack with the Femur of Qhuher

Wingbeat (2)

Spectral Wings form behind Rezmir and beat ferosiously, all creatures within 15ft make a DC20 Dex Save or take 2d8 force damage and are knocked prone.

Cast a Spell (3)

Rezmir Casts a spell of 3rd level or lower.

Reactions

Grab Blade

When the target of an attack that misses, Rezmir can grab the blade being swung at her. On a successful STR contest, She may then either rip the weapon from the weilders hands and shove them back 10ft or grab the weapon and break it (non-magical weapons only). If an enemy is pushed back from this, they cannot make any other attacks against Rezmir until after her next turn.

Lair Actions

Draconic Wrath

The ground shakes; all enemies make DC 18 Dex saves or fall prone.

Magical Suppression

One area (20 ft. cube) is under Antimagic Field until next round.


Mentions