Kelly Selis

- Description and Info

Aside

center 400

Appearance 

Unique Items or Conditions

Honorifics/Titles 

Religious Belief/Deity 

Known Languages

-

Current Location 

Birth 

Birthday 
Place of Birth 

Death 

Death Date 
Place of Death 
Circumstances of Death

Associations of -

Family

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-'s Backstory/History


Developments


Motivations of -


Statblock

Character.Kelly Selis

Medium, Humanoid, Hym, N
Armor Class

18

Hit Points

51

Speed

45ft

Str

12

+1
Dex

20

+5
Con

13

+1
Int

10

+0
Wis

16

+3
Cha

10

+0
Saves

Stength

+4

Dexterity

+8

Constitution

+1

Intellegence

+0

Wisdom

+3

Charisma

+0

Skills

Acrobatics

+5

Animalhandling

+3

Arcana

+0

Athletics

+4

Deception

+0

History

+0

Insight

+6

Intimidation

+0

Investigation

+0

Medicine

+3

Nature

+0

Perception

+6

Persuasion

+0

Religion

+0

Slight of hand

+5

Stealth

+8

Survival

+3

Senses

Passive Perception 10

Languages

Modern Thandian, High Elnian

Challenge

5 (1,800 XP)

Proficiency Bonus

+3

Extra Attack

Make 2 attacks instead of 1

Ki Energy (/sr)

You have 8ki points to spend between rests.

Shadow Arts

Spend 2Ki points to cast: Darkness, Darkvision, Pass Without a Trace, or Silence

Slow Fall

Reduce Fall Damage by 40

Stunning Strike

Spent 1ki, CON save for Target or theyre stunned till your next turn.

Actions

Martial Arts

Melee Weapon Attack: +8 to hit (18), reach 5ft, one target. Hit 1d6+5 (8) bludgeoning damage. You may also make an extra unarmed strike as part of your turn if you do not use your bonus action elsewhere.

Bonus Actions

Flurry of Blows

After making an unarmed strike, spend a Ki Point to make 2 more unarmed strikes.

Patient Defence

Spend a Ki Point and dodge as a bonus action.

Step of the Wind

Spend a Ki Point and disengage or as a bonus action. Jump distance is also doubled.

Reactions

Deflect Missiles

Spend 1 key point, reduce damage by 1d10+13


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