Sea Hag
Sea Hag of the Fey Monster Classification
Generic
Origin or Ancestry
Parent Species
Geographic Distribution within Oceans of Creation's Rest
Related Creatures
Anatomy and Morphology
Perception and Sensory or Extra Sensory Capabilities
Genetics and Reproduction
Growth Rate and Stages
Ecology and Habitat
Biological Cycle
Dietary Needs and Habits
Extended
Biological Traits
Average Lifespan
Average Hight
Average Weight
Average Length
Geographic Distribution
Facial Characteristics and Features
Body Tint, Coloring, and Markings
Symbiotic and Parasitic Species
Socials Structures
Domestication
Uses, Byproducts, and Exploitation
Statblock
Sea Hag
14
52
30ft, Swim 40ft
16
13
16
12
12
13
Stength
+3
Dexterity
+1
Constitution
+3
Intellegence
+1
Wisdom
+1
Charisma
+1
Passive Perception 11
Modern Thandian, Gorgeian, Aquan
5 (1,800 XP)
+3
Amphibious
The hag can breathe air and water.
Coven Magic
While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell's normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.
Vile Appearance
Wisdom Saving: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag's true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this hag's Vile Appearance for 24 hours.
Actions
Claw
Melee Weapon Attack: +5 to hit (15), reach 5ft, one target. Hit 2d6+3 (10) damage.
Death Glare (Recharge 5-6)
Wisdom Saving Throw: DC 11, one Frightened creature the hag can see within 30 feet. Failure: If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 3d8 (13) Psychic damage.
Illusory Appearance
The hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The spell's duration is 24 hours.
Mentions
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