Sea Hag

Sea Hag of the Fey Monster Classification

Generic   

Origin or Ancestry 

Parent Species 

Geographic Distribution within Oceans of Creation's Rest

Anatomy and Morphology 

Perception and Sensory or Extra Sensory Capabilities 

Genetics and Reproduction 

Growth Rate and Stages 

Ecology and Habitat 

Biological Cycle 

Dietary Needs and Habits


Extended 

Biological Traits 

Average Lifespan 

Average Hight 

Average Weight 

Average Length 

Geographic Distribution 

Facial Characteristics and Features 

Body Tint, Coloring, and Markings 

Symbiotic and Parasitic Species 

Socials Structures 

Domestication 

Uses, Byproducts, and Exploitation


Statblock

Sea Hag

Medium, Fey, CE
Armor Class

14

Hit Points

52

Speed

30ft, Swim 40ft

Str

16

+3
Dex

13

+1
Con

16

+3
Int

12

+1
Wis

12

+1
Cha

13

+1
Saves

Stength

+3

Dexterity

+1

Constitution

+3

Intellegence

+1

Wisdom

+1

Charisma

+1

Senses

Passive Perception 11

Languages

Modern Thandian, Gorgeian, Aquan

Challenge

5 (1,800 XP)

Proficiency Bonus

+3

Amphibious

The hag can breathe air and water.

Coven Magic

While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell's normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.

Vile Appearance

Wisdom Saving: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag's true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this hag's Vile Appearance for 24 hours.

Actions

Claw

Melee Weapon Attack: +5 to hit (15), reach 5ft, one target. Hit 2d6+3 (10) damage.

Death Glare (Recharge 5-6)

Wisdom Saving Throw: DC 11, one Frightened creature the hag can see within 30 feet. Failure: If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 3d8 (13) Psychic damage.

Illusory Appearance

The hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The spell's duration is 24 hours.


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