Half Dragon
Half Dragon of the Humanoid Monster Classification
Notes
Prose
Storyteller Seeds
Generic
Origin or Ancestry
Monsters, Soul-less
Parent Species
Geographic Distribution within Creation's Rest
Creation's Rest, Primarily upon the Surface
Related Creatures
Anatomy and Morphology
Nearly identical to Draconic Dragonlings in appearance, but taller. Their internals are most closely related to Kobolds or Lizardmen. Their appearance as Dragons is coincidental, rather than indicative of heredity or origin.
Perception and Sensory or Extra Sensory Capabilities
Darkvision and Thermoception
Genetics and Reproduction
Growth Rate and Stages
Ecology and Habitat
Biological Cycle
Dietary Needs and Habits
Strict Carnivores
Extended
Biological Traits
Average Lifespan
150 Years
Average Hight
7ft
Average Weight
250lbs
Average Length
Geographic Distribution
Facial Characteristics and Features
Body Tint, Coloring, and Markings
Symbiotic and Parasitic Species
Socials Structures
Most adhere to strict social order, with the strongest warriors having the highest authority amongst them.
They worship Qhuher nearly exclusively, along with the respective Demi-Diety that covers their draconic affinity .
Domestication
Uses, Byproducts, and Exploitation
Statblock
Red Half-Dragon Warrior
16
58
30ft
16
12
14
10
10
10
Stength
+5
Dexterity
+3
Constitution
+4
Athletics
+5
Intimidation
+4
Perception
+2
Survival
+2
Fire
Passive Perception 12, Blindsight 10ft, Darkvision 60ft
Modern Thandian, Karkan Draconic, Mingled Draconic
3 (700 XP)
+2
Actions
Multiattack
You may make two attacks instead of one on your turn.
Longsword
Melee Weapon Attack: +5 to hit (15), reach 5ft, one target. Hit 1d8+3 (7) damage.
Heavy Crossbow
Melee Weapon Attack: +3 to hit (13), range 100/400ft, one target. Hit 1d10+1 (6) damage.
Breath Weapon (Recharge 5-6)
The Red Half Dragon Warrior exhales a blast of fire that fills a 15 foot cone. Each creature in that area makes a DC15 Dex Save. On a failure, they take 7d6 fire damage and half on Success. A creature who fails is also set aflame, and takes 1d10 fire damage each round until they spend 1/2 their movement to drop prone to put out the flames.
Bonus Actions
Tactical Movement
The Half Dragon can spend half its movement to be able to move without triggering Opportunity attacks till the end of its turn.
Reactions
Off-Hand Counter
When missed by a melee attack that they can see, they can make a longsword attack against that target.