Darkness Elemental
Stat-Block
Darkness Elemental
14
114
60ft Hover
8
18
18
8
10
16
Charisma
+6
Deception
+6
Intimidation
+6
Stealth
+7
Non-Magical Physical Damage, Cold
Necrotic, Poison
Charmed, Defened, Frightened, Grappled, Incapacitated, Invisible, Petrified, Poisoned, Prone, Restrained, Stunned, Unconsious
Radiant, Fire
Blind Sight 30ft, Darkvision 300ft, Passive Perception 10
Primal Primordial
5 (1,800 XP)
+3
Abyssal Form
The elemental can move through a space as narrow as 1 inch wide without squeezing.
Devour Light
A 15-foot radius of magical darkness extends out from the elemental, moves with it, and spreads around corners. Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.
Elemental Nature
A shadow elemental doesn't require air, food, drink, or sleep.
Actions
Multiattack
The elemental makes two attacks.
Slam
Melee Weapon Attack: +7 to hit (17), reach 5 ft., one target. Hit: 2d6 + 4 (11) bludgeoning damage.
Mind Rake
Ranged Weapon Attack: +7 to hit (17), range 120/360 ft., one target. Hit: 1d10 + 4 (9) psychic damage.
Horrific Stare (Recharge 4-6)
Each creature within the darkness created by the elemental must succeed a DC 15 Wisdom saving throw or take 1d10 (5) psychic damage and be frightened of the elemental until the end of their next turn.
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